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Renderman Animal
Cookie
This project was for my
Senior Studio 1 class.
I’ve modeled a variety of animal
cookies in Maya, and then produced the shaders
through renderman.
I created a rig, and used procedural
animation to allow the cookies to interact as
animals would in nature.
Renderman: The Vase
I used the renderman
shading language to create a color changing
effect based on the surface normals of the
object and the viewing angle of the camera.
This clip displays the rotation of the
camera around the object.
Max Bickley provided the HDR.
Renderman: Texture
Based Rust
This shader applies a rusting car-metal effect based on the red, green, and blue channels given by the artist. The red channel controls the appearance of a brownish/orange rusting color. The green channel controls the alpha where the rust would have
decayed the surface away, and the blue channel controls the displacement where rusting would have begun decaying and shriveling at the car paint. Anywhere the red and green channels value at 0 will appear as a car paint surface.
Gummy Bear Match to
Live
I’ve taken a photograph
of several gummy bears on a desk, and then
created a CG replication of a gummy bear. I used Maya and Mental Ray to model, surface, and render the
gummy bear using layers, then composited the
elements together using shake.
Sugar Cube Tongs
This project was an
exercise in compositing a CG element into a
live photograph using reflection layers. I used Maya and Mental Ray to model, surface, and render
(using layers) the sugar cube tongs, and then
I composited the elements together using
Shake.
Pigeon/ Bird
For the bird I layered a
pearlescent effect (masked around the neck)
over my painted texture.
This was part of a collaborative
project where my role was to provide the
surfaces.
Flight Lessons
This project is a short
animation film by Neil Helm.
It’s a collaborative project where I
provided the surfaces for every element to the
scene with the exception of the B17 inside the
nearest hanger, which was modeled and textured
by Jessie Hildreth.
I used Maya’s hypershade, and
photoshop to create the surfaces for the
environment, rendered in both Maya Software
and Mental Ray, and used Shake to composite
the elements together.
Neil Helm provided Animaiton and
models.
Traditional Art
The two pieces for traditional art are an example of my
Photoshop painting skills.
The first piece is a work in progress
where I draw my friends faces on acorns.
The second is a painting of my father
and his motorcycle.
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